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Crunching some numbers

Yesterday I was reading about medieval economics and decided to crunch some numbers to see if the Wilderlands passes that level of scrutiny. Has anyone else tried to look at the economics of the...

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Re: Crunching some numbers

lwmarti: it won't. D&D economics are pretty nonsensical and arbitrary. According to EGG, they simulate a gold rush situation... But I am not even sure that would hold water.__________________Just...

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Re: Crunching some numbers

My first exercise in creating a SWAG was to estimate how much farmland it would take to support the CISO. From what I've read, it took roughly 5 to 10 farmers to support one urban dweller in medieval...

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Re: Crunching some numbers

Coincidentally, the original Wilderlands set has rules on this:-A 5-mile hex contains 13,856 acres and 21.65 square miles.-Hunting tribes require one square mile per member-One square mile of farmland...

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Re: Crunching some numbers

There were a couple of articles on D&D economics in White Dwarf about 20 years ago (long before it became Painting Citadel Miniatures Monthly). I'll have to see if I can dig them out.I reprogram...

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